Julián Palacios

Julián Palacios

A MAZE.: What influences your work more: Past (history), present (contemporary) or future (scifi) and what are your sources?
Julián Palacios: The past. I like to use spaces in videogames as a way to connect our memories and our experiences of reality with what we see on the screen. And I love old music, movies, pictures, books. They give us glimpses of what were different ways of life.

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AAA

AAA

A MAZE.: How do you see interactive arts in 10 years from now? In 2030! Tell us your vision.
Gabriel: In 2030, VR is still not a thing, Itch.io has become a giant mass media and entertainment conglomerate and we are still releasing games people think we made on drugs.
Jira Trello: I hope (and imagine) all work created in the same medium of game engines is not constrained to one context.

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